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- // Generic Polyray input File
- // Demonstrates a bumpy sphere by applying "dnoise" to the normal
- // Polyray input file: Alexander Enzmann
-
- // Set up the camera
- viewpoint {
- from <0,0,-8>
- at <0,0,0>
- up <0,1,0>
- angle 45
- resolution 256, 256
- }
-
- background pink
- light 0.8*white, <-10, 10, -20>
- light 0.8*white, < 10, 10, -20>
- include "../colors.inc"
-
- define wrinkly_red
- texture {
- special shiny {
- color red
- normal N + 3 * (dnoise(2*P, <2,0.8,3>) - <0.5, 0.5, 0.5>)
- }
- }
-
- object { sphere <0, 0, 0>, 2 wrinkly_red }
-